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Lineage 2 Interlude · Chronicle 6

Leveling from 1 to 80

28 min read · Updated 2026-07-09 · Applies to Lineage2.ms x1, x10, x30

You’ve rolled a fresh Human Fighter on Talking Island. Level 1. Twelve moves away from the harbour, sixty-eight from the walls of Aden. This is the road every character walks, and this is how you walk it faster.

I Talking Island — Levels 1–20

Humans start here on Talking Island. Elves, Dark Elves, Dwarves and Orcs each have their own starter villages (Elven Village, Dark Elven Village, Dwarven Village, Orc Village) with equivalent starter quest chains. The starter quests give you your first weapon, your first spellbook, and enough XP to hit level 6–8 without leaving the village. Do them all — on Lineage2.ms x30 the starter chain alone can push you to Level 13.

Recommended farm spots (levels 6–20)

  • Wastelands (Lv 6–12) — giant spider larvae, safe party grind, adjacent to town
  • Elven Ruins (Lv 12–20) — higher XP, better armour drops, requires small party for melee classes
  • Abandoned Camp (Lv 16–22) — the transition zone before you leave for Gludio

II Gludio & Dion — Levels 20–40

First class change unlocks at 20. Do Path of the [Class] quest even if you don’t need the SP reward — the class transition itself is required to progress. From here the world opens up: you can teleport between Gludio, Dion, Giran, Oren.

Farm spots (20–40)

  • Ruins of Agony (Lv 20–28) — Ol Mahum Guards, dense mob spawn, good adena/XP ratio for physical DPS
  • Ivory Tower Crater (Lv 26–34) — solo mages love the aggro-safe corridors
  • Cruma Marshlands (Lv 30–40) — classic party grind, Cruma Tower entrance nearby for higher-level parties
  • Devil’s Isle / Cruma outskirts (Lv 34–42) — Grendels and Buffalos, safe party grind, close to Dion teleport

III Giran & Second Class — Levels 40–62

Second class change (Level 40) is the real transformation — your class name changes and skill tree unlocks in earnest. Elven Fortress and the Death Pass become viable. This is where the choice of xp partner starts mattering: bishop + tank + DPS unlocks the whole 40–60 range comfortably.

Farm spots (40–62)

  • Cruma Tower 1F–3F (Lv 44–54) — the definitive party grind zone of Interlude
  • Death Pass (Lv 48–56) — solo-viable for tanks and summoners
  • Enchanted Valley (Lv 54–62) — unicorns drop rare crafting materials, great XP
  • Tanor Silenos (Lv 56–62) — open plains, easy for kiters

IV Aden & Third Class Prep — Levels 62–76

Third class change happens at Level 76 and requires a specific quest chain (varies by class). Start it at 70 — the quest itself gives XP. This is also when Olympiad becomes an option (76+ noblesse).

Farm spots (62–76)

  • Dragon Valley (Lv 62–72) — the “go-to” grind zone for 60s; dense mobs, decent drops
  • Forgotten Temple (Lv 65–70) — underground catacomb, ideal for archer parties
  • Wall of Argos (Lv 70–76) — endgame grind, tough mobs, best XP/hr in this range with a solid party
  • Hot Springs (Lv 71–80) — slow debuff mobs, high XP, requires cleric or Chant of Vampirism to survive

V Endgame — Levels 76–80

The last 4 levels are the longest of the game — XP required per level roughly doubles from 76 to 80. Options at this range:

  • Antharas’ Lair Interior (Lv 76–80) — drakes; premium XP with a healer
  • Ketra Orc Outpost (Lv 76–80) — balanced XP + drops from Ketra faction gear
  • Varka Silenos Barracks (Lv 76–80) — opposite faction; alternates with Ketra depending on your reputation
  • Necropolis / Catacombs (party solo) — premium XP for tank+bishop small parties

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